| Summoner | Source | |
| Yrluf | 10 x Chaos | |
| Souls | Spells | Relics |
| 1 x Frayaz | 1 x Dufane’s Sucker Punch | 2 x Bloodstone Totem |
| 1 x Lynox Ancient | 1 x Turnabout | 2 x Wrackstaff |
| 1 x Orc Hex Slinger | 1 x Descent into Madness | 1 x Orb of Unmaking |
| 2 x Chaos Spider | 2 x Quaking Seizure | |
| 3 x Metal Golem | 2 x Enfeeble |
Key Tactics
This deck’s early game is cheap defenses like Quaking Seizure, Metal Golem, (and sometimes Enfeeble). Emphasis on the cheap. You’ll want to try and run defenses and Discard effects in parallel.
Use your Metal Golem’s card draw to stock up your hand with tradeable cards, unless you have a particularly good matchup you’ll be using their cards to try and close the match more than your own. Dufane’s Sucker Punch in particular is hard to play without Depths for extra discard effects so don’t hesitate to trade it away.
Quaking Seizure and Enfeeble are your best way to get two discards out of a single Chaos Spider. Devoting for a spider and leaving a source open as an opening move. However you must play Quaking Seizure before, or in reaction to, your opponent declaring which souls attack. That step happens before your opponent chooses targets.
Bloodstone Totem combines tradeability with high hand defences, but with Enfeeble and Lynox Ancient it’s this deck’s primary source of removal.
Descent into Madness combines discard and (temporary) card theft of a soul on the board. Keep an eye open for situations where it can swing an entire match, you’ll be surprised how often they turn up.
Don’t expect this deck to win too often. You’re relying heavily on random effects like Chaos Spiders and Turnabout to find you something good.
Decklist by The Kings Raven
