Osvalt Order Swarm

SummonerSource
Osvalt10 x Order
SoulsSpellsRelics
1 x Dallon2 x Fate’s Judgement1 x Hateful Hammer
1 x Hillbrand
1 x Griseld
2 x High Paladin General
2 x Knight Contingent
2 x Sperpoint
1 x Brute Squad
2 x Master Tactician
4 x Human City Watchman
1 x Human Master Scribe

Key Tactics

This may not look like it but you’re practically running a rush deck. Open with a City Watchman, then on turn two you have three ready sources. Enough for two more Watchmen and Spearpoint. The fourth soul is your Ice Wall. 

It takes eight source to make a Brute Squad, and ten for a Spearpoint. However it only takes four source for a High Paladin General to reduce the formations your Contingents need. The choice is clear.

You can put souls back with formations just to heal them. This is particularly useful with Dallon. 

A lot of decks have nothing that works on a 12/12 soul, and will take a long time before they can deal with a 7/7 Spearpoint. However if your opponents do have good counters like Blood Boil this deck has traded any defence against it for draw consistency. Put Balthus and a couple of Protections in your sideboard. As well as an Orb of Unmaking, you might face an Onyx Gauntlet or Unstable Crystal.

Decklist by The Kings Raven

Trix Order Swarm

SummonerSource
Trix10x Order
SoulsSpellsRelics
1x Griseld2x Fate’s Judgement2x Knight Guildhall
1x Hilbrand1x Rally2x Barracks
2x Human Paladin1x Execution1x Orb of Unmaking
1x Human Master Assassin
2x Human Shieldbearer
2x Human Guard
1x Shieldwall
1x Spearpoint

Key Tactics

You are running two strategies in parallel. The first is to build up an army with your structures, the second is to summon Nox and let him kill the opponent. Your opponent must counter both of them to survive.

The ideal opening play is a Human Paladin, who devotes for an extra source, which is used to summon a Human Guard. Then of course Devote Trix for your first Token. Whomever your opponent attacks, the guard will protect. However consider using this as a feint, if you don’t have a second intervene soul in hand keeping the guard may be worth more than one large hand blocker or a devoted Paladin.

You want to keep your intervene souls alive, so attach soldiers and knights to them when they intervene and let those souls take the blow. 

Rally can be used to let a big unit blob attack then refresh them to defend, or you can use it to refresh your structures. 

It’s often a good idea to create your souls on your opponents turn, during their combat phase. That way if they play something like a Whirlpool your barely-standing Knight Guildhalls can still summon blockers.

Nox can’t attack while Trix is devoted, but if you don’t devote him to draw a card, he can eat anyone who attacks Trix.

This deck is source expensive, you probably don’t want to explode more than three.

Decklist by The Kings Raven