| Summoner | Source | |
| Osvalt | 10 x Depths | |
| Souls | Spells | Relics |
| 2 x Mammoth Tunnel Worm | 2 x Lost Ways | 3 x Unstable Crystal |
| 2 x Dwarf Mystic | 2 x Seismic Hammer | |
| 2 x Dwarf Engineer | 1 x Jomnnut’s Boom Box | |
| 2 x Metal Golem | 1 x Zegrim’s Titan Snare | |
| 2 x Leg Biter | 1 x Orb of Unmaking |
Key Tactics
Your control win condition is a Dwarf Engineer + Unstable Crystal combo to stop your opponent playing any souls at all. If that doesn’t win outright it should give you plenty of time to bring out Tunnel Worms or Seismic Hammers to finish off your opponent.
If your opponent triggers a trap you are required to reveal it. But if one action reveals two or more traps, such as summoning a mythic when you have two Unstable Crystals or an Unstable Crystal and a Titan Snare, you reveal one or more traps of your choice.
From the Grave does trigger Unstable Crystals / Titan Snare, as does any spell that says “summon a soul”.
Once you reveal a trap, the reaction chain is unsealed and your opponent can use a card like Orb of Unmaking to counter your trap.
Leg Biters are worse than the equally priced Dwarf Warriors in most situations. Souls that survive two damage start coming out at two cost, while souls that deals four damage are usually four cost. However Leg Biters let you play mind games with Titan Snares and Unstable Crystals.
It often helps to have paper and record which of your face down traps is what.
Osvalt’s Ice Wall can be useful for delaying until you can get your combo set up, but his primary purpose in this deck is Armour 1 to soak the hits from Unstable Crystals and Seismic Hammers.
Decklist by The Kings Raven
