| Summoner | Source | |
| Ulric | 10 x Water | |
| Souls | Spells | Relics |
| 1 x Kraken | 1 x Ice Lance | 3 x Ice Blades |
| 1 x Sliver | 2 x Ice Sheath | 2 x Ice Armour |
| 2 x Ice Stalker | 1 x Rust | |
| 2 x Frost Mage | ||
| 1 x Greater Water Elemental | ||
| 2 x Water Elemental | ||
| 2 x Ice Knight |
Key Tactics
Your main win condition is Kraken and your secondary win condition is to charge up water elementals and erode your opponent down. You’re not trying to rush a win, but to draw the game out and take your opponent apart piece by piece. Even if you draw Kraken early you shouldn’t play him until you can protect him.
With two Ice Sheaths and two Frost Mages this deck has excellent stall, but aside from Sliver its removal is more complicated than other control decks. Use a Frost Mage to devote a soul before your combat phase, then hunt it with an Ice Blade.
If you can get both an Ice Blade and Ice Armour on Ulric, he becomes a permanent source of removal that can kill almost anything. In addition, his Hunt lets you force your opponent to deal damage (while your opponent can refuse to not focus a weapon, any soul or summoner with innate damage must retaliate), which you can transfer onto a Water Elemental to charge it up.
Ice Blades on Elementals mean that if they attack or defend with Strikes Last they get charged up before they attack. Or you can focus just the blade to attack while keeping your Wide blocker up. The only drawback is that if you Source Explode them back into your hand you lose the blade permanently.
Source Exploding is a key tactical decision. You need lots of Source for Water Source Power and expensive Elementals, but paying for Kraken without leaving yourself fully devoted is a strong move. If you can, consider drawing two Sources on both turns four or five, then Exploding just two Eater. Just one wounded Elemental can let you pay for Kraken by devoting three Sources, and have something ready to protect it.
Remember, you control the order of attacks. You can have Ulric hunt a soul (even with zero attack) on the same turn as an elemental attacks, then use water source to transfer all the damage Ulric takes to the Elemental.
For sideboarding, consider Submerge for protecting Kraken from the cards Water Source cannot, like Fate’s Judgement. Whirlpool for Swarm decks, Ice Arrows for Rush decks, and Water Titans against slow decks that also want to draw out the match.
Decklist by The Kings Raven
