| Summoner | Source | |
| Nikrimm | 10 x Air | |
| Souls | Spells | Relics |
| 1 x Pitri | 3 x First Blood | 2 x Whirling Edge |
| 3 x Greater Air Elemental | 3 x Ki Strike | 1 x Orb of Unmaking |
| 3 x Raven Nightguard | 1 x Winds of Change | |
| 3 x Starling |
Key Tactics
The key to this deck is to use the Raven Nightguards alternate summoning ability to play your damage boosting cards turn 1 while using Nikrimms Elixir to guarantee high turn 1 damage, as you can devote your Source card and then return it to deck while keeping the generated source till end of turn.
The highest first turn damage you can deal when going first is 10 damage with Raven Nightguard + Minor Strength Potion + Ki strike/Starling + First Blood. On the following turns you have multiple ways to maintain your damage, you can use Air Source Power / Minor Vitality Potion, play Ki Strikes / Starlings or a Raven Nightguard, or several of these things depending on how good your draw is.
Petri works as a deck thinner while guaranteeing a turn 1 Elixir, Greater Air Elementals are mostly for hand blocking but can also deal with Elf Trueshots, Whirling Edges are the “late game´´ finishers, Winds of change lets you get back muliganed cards, First Blood can be used for Whirling Edge and Winds of Change.
Decklist by Ulfheonar
