| Summoner | Source | |
| Balthus | 10 x Water | |
| Souls | Spells | Relics |
| 1 x Kraken | 2 x Blizzard | 2 x Spawning Pool |
| 1 x Glimisk | 2 x Congurent Mace | |
| 2 x Water Titan | 1 x Repair Field Generator | |
| 2 x Nuwani Warrior | ||
| 2 x Mirror Knights | ||
| 2 x Greater Water Elemental | ||
| 3 x Lesser Water Elemental |
Key Tactics
This deck is built to source explode then win in one big push. Your perfect opening is to play a lesser water elemental on turn one, a Spawning Pool or Glimisk on turn two and three. Then on turn four explode. You’ll have eight source from sources in play, six from exploding sources, one from your elemental, and ten from putting all your souls back. Twenty five source is enough for two titans and a Congruent Mace, or whatever expensive winning play you have in your hand.
Use Balthus and Water’s immense hand blocking to preserve your source explosion fodder on the field, there’s no need to block or lose souls with removals if you have enough hand blocking to stall until the explosion. Balthus also means you don’t need to save Water source or use fast spells to protect your finisher souls from fast spells like The Honorable End, a Territorial Mel’ia, or your opponent hunting a devoted Kraken with Venom.
Spawning Pools have a unique synergy in this deck. They’re the only card that produces profit when you bring them and their spawn back with a water source explosion. If your opponent is loaded down with counters to big souls, a Repair Field Generator will let them produce infinite spawn as an alternative strategy.
Another potential win condition is to play Glimmisk, with your regular water source and three Lesser Elementals you can win just by redirecting your opponent’s attacks. And if your opponent tries to remove Glimisk with staggered damage, Balthus.
If you’re up against a pure rush deck be weary of it eating through your hand blocking. However, rush decks tend to have poor hand blocking, a single Titan or Blizzard + Nuwani can be enough to turn things around.
Your biggest counterplay is Depths’ traps or fast spells that stop damage without needing to deal damage like Defensive Kata or Smoke Screen. Put Xanthos and Orbs of Unmaking in your sideboard (yes, you can react to traps with fast relic removal).
Decklist by BanjoCobra0000, write up by The Kings Raven
