| Summoner | Source | |
| Xanthos | 10 x Water | |
| Souls | Spells | Relics |
| 1 x Kraken | 2 x Blizzard | 1 x Lesser Vitality Potion |
| 1 x Murblap | 2 x Ice Lance | 1 x Orb of Unmaking |
| 1 x Sliver | 2 x Ice Sheath | |
| 1 x Glimisk | 2 x Frozen Shroud | |
| 2 x Ice Stalker | ||
| 2 x Nuwani Warrior | ||
| 2 x Water Titan |
Key Tactics
Your main strategy is to lock down the board until you can play some combination of: Kraken, Nuwani Warrior (with Blizzard if needed), or Water Titan. Your secondary strategy is to lock down the board, mostly with Murblap, until you can start grinding your opponent down with hard hitting souls.
Your source curve is everything. Your finishers come online on your fourth turn and can source explode. Even without putting souls back, you only need to explode five sources (and put zero souls back) to easily afford a Blizzard + Nuwani combo, a Water Titan, or a Kraken. Any of those can assure victory.
An early Murblap is close to a one card Control win condition. He can kill hunting souls before they attack him, his high health means that it takes two rival archers to kill him or a decently expensive spell like Greater Fireball. With Xanthos’ support, an early game Murblap can prevent your opponent from playing anything at all.
If your opponent is aggressive, running a slow deck, or just careless, you can play a Nuwani (with an Ice Sheath if necessary) with just three sources. That alone can win a match
You have exactly 4 cards below Epic, meaning you can all but guarantee having the card you need for Xanthos’ ability. Either use him to prevent a counter to a winning play, like a Smoke Screen on an early Nuwani, or to lock down your board control by protecting Murblap or Glmmisk.
Your handblocking is the highest in the game, making defence practically free. Don’t worry about avoiding summoner damage, focus on locking down the board and your finisher combos.
Deck write up by The Kings Raven
